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The sky is the whole game.

Tilt, or drag a thumb. Thread the gap, charge your energy, take the boost and hold the line. Every world flies differently and none of them wait for you.

FreeNo livesOne thumbAndroid and iOS
Zélia flying between two walls of cloud, wings lit, energy full.

How it flies

Simple to hold, hard to hold well.

Tilt the phone or drag a thumb, and press for a burst of side flight when the gap is sideways. Energy charges as you fly clean and drains when you clip something. There are no lives, so a bad run costs you the run and nothing else.

Charge

Fly clean and the bar fills. Clip a cloud and it does not.

Boost

Golden cloud pushes, grey cloud drags. Learn which is which at speed.

Side flight

Turn the wings sideways to cut through a gap that is not vertical.

Pick up

Shield and magnet appear when the world starts fighting back.


The worlds

Seventeen flights, and the sky is only the first three.

Each world brings a rule the last one did not have. The climax of the sky chapter puts a time limit, wind, poison, fog and side rifts on the same run, and sets your wings on fire.

01

Morning sky

Floating islands, stars, portals. Where you learn to charge.

02

Cloud track

Grey cloud holds you back, golden cloud throws you forward.

05

Green valley

The first flight over land, a lake that reflects you and two waterfalls.

06

Storm front

Clouds that carry real lightning, drawn fresh every run.

08

The closing sky

The climax. Time limit, wind, poison, fog, rifts, and wings on fire.

10

Crystal cavern

A cave track of crystal pillars, and Zélia turns blue in the light.

11

Hall of the gods

A celestial colonnade strung with rings of chained light.

15

Rooftop chase

Chasing Vharok across the roofs with a capture bar filling.

17

Needle canyon

Rock needles, and only side flight gets you through them.

Zélia, winged, in red and gold.

Zélia

The wings are hers, and so is the risk.

Zélia flies for the same world Mythshards is set in, and this is her own story rather than a mode inside someone else's. Everything she passes through, from the fae lights to the dwarven forge, belongs to the map the other games are drawn on.

Screens

From the build.

Energy recharged, and the gap between the cloud walls closing.
ChargedEnergy recharged, and the gap between the cloud walls closing.
Seventeen flights open, and more of the sky still drawn in.
The mapSeventeen flights open, and more of the sky still drawn in.
What this world does differently, before you commit to it.
Before the runWhat this world does differently, before you commit to it.
Hold the line, take the gold, leave the grey alone.
Mid flightHold the line, take the gold, leave the grey alone.
The gap is narrower than it looks at this speed.
ThreadingThe gap is narrower than it looks at this speed.
What the run was worth, and what it cost you.
AfterWhat the run was worth, and what it cost you.

Release

Know when it launches.

One message when Mythic Flight is out. Nothing else.

Free to play. Boosters and an optional rewarded ad, never a life to wait for.