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Last Myth Studios

The sky is the whole game.

Tilt, or drag a thumb. Thread the gap, charge your energy, take the boost and hold the line. Every world flies differently and none of them wait for you.

FreeNo livesOne thumbAndroid and iOS

How it flies

Simple to hold, hard to hold well.

Tilt the phone or drag a thumb, and press for a burst of side flight when the gap is sideways. Energy charges as you fly clean and drains when you clip something. There are no lives, so a bad run costs you the run and nothing else.

Charge

Fly clean and the bar fills. Clip a cloud and it does not.

Boost

Golden cloud pushes, grey cloud drags. Learn which is which at speed.

Side flight

Turn the wings sideways to cut through a gap that is not vertical.

Pick up

Shield and magnet appear when the world starts fighting back.

The journey

Over sixty flights, and the whole story seen from the sky.

Mythic Flight tells Zélia's side of the first act of Mythshards, from the air. Every chapter flies over a different part of Atheryn and brings a rule the last one did not have.

I

The kingdom of the sky

The celestial city, the floating islands and the hall of the gods. Where you learn to charge.

II

The peoples of Atheryn

Coasts, deserts, the witches' woods, the fae lights and the frozen north, each with a sky of its own.

III

The Tournament of Crowns

The dwarven city in celebration, the arenas and the great hall of crystals.

IV

The rifts

The sky splits open in red, the demons come through and the peoples run.

V

The rescue

The flight to the largest rift, where Lucy and Maitê are waiting.

VI

The mountain

Around the peaks, after the figure who stole the crystal.

VII

Kraavos in the city

Clouds of fire, embers and lightning over a city that is burning.

VIII

After Vharok

A chase across the rooftops of the human city.

IX

And then

The rest of the journey is found in flight.

Chapter names and order can still change before launch.

Zélia, the winged warrior, in silver armour under a golden halo.

Zélia

The wings are hers, and so is the risk.

Zélia flies for the same world Mythshards is set in, and this is her own story rather than a mode inside someone else's. Everything she passes through, from the fae lights to the dwarven forge, belongs to the map the other games are drawn on.

Screens

Straight from the game.

Captured in the game as it runs on the phone, nothing retouched: the celestial city, the eclipse over the forest and the lava sea below the volcano.

Zélia flies along the marble avenue of the celestial city, between golden braziers.
Night flight over a forest and a winding river, with the moon in eclipse.
Zélia flies low over a sea of lava, with an erupting volcano ahead.

Trailer

A flight through the skies of Atheryn.

Half a minute of the game: the stages, the labyrinth and the moments along the way.

Release

Know when it launches.

One message when Mythic Flight is out. Nothing else.

Free to play, with no ads and no real-money purchases. Boosters come from the star shards you collect.